overwatch overview 2 not high noon
This week in Overwatch, the patch that was talked about last week was implemented. Yup, that’s right, the one about the nerf bat on McCree. This patch made the first attempt at making the heroes a little bit more balanced. Basically, this patch reduced McCree’s alternate fire damage by 25 per shot. This allows the tank classes to be just that, not being allowed to be one shotted by an alternate ability.
To our surprise, there was a change made to Widowmaker as well. At times, it seemed like her sniper shot while fully powered was a little overpowered while hitting the body. Base damage was reduced by 3 while the scoped shot headshot damage was increased from 2 to 2.5 times the damage. Meaning now body shots should not always one shot your enemies. This makes this class the true sniper class it is supposed to be, aiming for those deadly headshots. According to Team Four at Blizzard, they felt like the Infra-Sight ultimate ability was being activated too often. So they increased the overall cost of the ult, making it take a little longer before it can be activated. For full detail on all the patch notes, you can read up on them here.
This week’s brawl mode is all about becoming a soldier. In particular, I am talking about becoming Soldier 76. This is the only hero that is allowable in this week’s brawl. In addition, the modifiers for this battle is that you have 50% less health, longer cooldown timers, and ultimate gain rate. So watch those corners carefully and be prepared to throw bullets and rockets at the right time. With lower health cover is essential so choose those lanes carefully and maintain a close cover option. Use your abilities wisely, as a perfectly time Helix rockets can one shot your opponents.