gigantic rtx 2016 developer interview
I was pretty excited to see Gigantic at RTX 2016 over the past weekend. The project had gone a bit dark in the wake of the Perfect World transition and it was great to see the vibrant, colorful, shooter back in action at the convention. Our own EIC Brian “Skatch” Snyder had a chance to sit down and talk to Carter McBee, Gameplay Designer at Motiga, so sit back, kick your feet up and listen in as we touch base and see where the game is at and get an inside look into the design of the game.
Thanks, Carter so much for chatting with us here at Stack-Up.Org! It was certainly a great look inside this upcoming MOBA/Shoot hybrid. I look forward to getting my hands on the game again soon. If you want to follow along with the development of Gigantic make sure to head over to their website HERE!