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Destiny 2 – Inspecting the Voidwalker

Welcome back, Guardians! Today we are going through and breaking down a returning subclass from Destiny 1 to see how the Voidwalker has been recreated for Destiny 2.


Voidwalker Subclass

During the Beta, Bungie has allowed us to playtest the Voidwalker subclass. Keep in mind that this is still in Beta phase and things d

Grenades

  1. Vortex Grenade – A grenade that creates a Vortex which continually damages enemies trapped inside.

  2. Axion Bolt – A bolt of Void Light that forks into smaller bolts on impact that seek out enemies.

  3. Scatter Grenade – A grenade that splits into many submunitions and covers a large area with multiple explosions.

Class Abilities

Class abilities remain the same throughout all the skill trees. Take you pick between the either Healing Rift or Empowering Rift.

  1. Healing Rift – Press, and Hold (O on PS, B on Xbox) to conjure a well of Light that continuously heals those inside it.

  2. Empowering Rift – Press, and Hold (O on PS, B on Xbox) to conjure a well of Light that increases weapon damage for those inside it.

Keep in mind that if you have two Warlocks on your team these effects can both work at the same time. I have found both very useful in PvE and PvP game modes.I tend to like using the Healing Rift to gain an over shield while standing in the Rift during PvP. I have also torn through enemies using the Empowering Rift in both PvE and PvP without even flinching too much while in the firefight.

Jump Ability

  1. Strafe Glide – Jump while airborne to activate Glide and start an airborne drift with strong directional control.

  2. Burst Glide – Jump while airborne to activate Glide and start and airborne drift with a strong initial boost of speed.

  3. Blink – Jump while airborne to teleport a short distance.

As you can see Blink has made its return in the Warlock subclass. It operates in the same manner as the adjusted blink from D1. After you Blink jump the HUD is disabled for a second or two which leaves you a little vulnerable. Blink itself through does allow for a lot of mobility. So it is a little bit of a give and takes scenario when you run with this jump style.


Super Ability

  1. Nova Bomb – Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.

The big purple ball of death has returned for Destiny 2. There are some big changes to the Super, which are dependent upon our Code selections. Currently, we have only been able to use the top node called Attunement of Chaos.

Subclass Nodes

Attunement of Chaos

  1. Bloom – Void ability kills cause enemies to explode.

  2. Chaos Accelerant – Hold L1 to draw power from your Super to overcharge your grenade, making it deadlier and more effective.

  3. Entropic Pull – Strike an enemy with this Melee Ability to drain your enemy’s life force and use it to recharge your grenade.

  4. Cataclysm – Nova Bomb travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early.

Now, this is the Node we have been able to play with all Beta. Some people are somewhat unhappy with it, but you just have to get used to the new Nova Bomb and how it can be effective. This Nova Bomb tracks players pretty aggressively but travels very slow. The current nickname the Nova Bomb is getting is called the Slova Bomb. What some people are forgetting is the fact that you can shoot the Nova Bomb to detonate it early if you so choose.

Attunement of Hunger

  1. Devour – Kill and enemy with this melee ability to fully regenerate your health. For a short time afterward, kills restore additional health.

  2. Feed the Void – Hold L1 to consume your grenade energy to regenerate your health. Grants the Devour effect.

  3. Insatiable – While the Devour effect is active, killing enemies extends its duration and recharges your grenade.

  4. Vortex – Nova Bomb creates a singularity which continually damages enemies trapped inside.

After looking through these abilities it will be foundational around the perk Devour. I feel like this will be extremely useful in combination with either Rift. With this node, it also doesn’t help the Nova Bomb track and goes the normal speed. So for those of you who don’t care for the slow down this node might be right up your alley.

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