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battletech necropolis developer interview

  • Writer: Stack Up
    Stack Up
  • Oct 14, 2016
  • 1 min read
Battletech

This past PAX West we had an amazing opportunity to chat with a pioneer in the gaming space, none other than Jordan Weisman the creator of Battletech and one of the founders of FASA. He took time to talk with us not only about the latest from the universe of Battletech, but also about Necropolis both from Harebrained Schemes.


Thanks so much to Jordan and all the amazing folks from Harebrained Schemes for taking the time to chat with us about their latest projects. Make sure to head on over to their website listed above to follow along and get some more info on these amazing games!

3 則留言


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7月02日

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lekor adams
1月15日

The insights from the Battletech Necropolis developer interview were fascinating, especially the emphasis on balancing creativity with problem-solving. It’s impressive how developers tackle challenges in game design, crafting immersive experiences while staying true to a vision. That approach reminds me of preparing for a coding interview, where balancing technical precision with innovative thinking is key. Just like in game development, excelling in interviews often requires analyzing complex problems and finding creative solutions. It’s a great reminder of how preparation and adaptability can lead to success in both tech and creative fields, something I’ve found helpful while exploring resources like FrontendLead.

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